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hub / github.com/NVIDIAGameWorks/PhysX / createTriangleMesh

Method createTriangleMesh

physx/source/physx/src/NpPhysics.cpp:484–487  ·  view source on GitHub ↗

//////////////////////////////////////////////////////////////////////////

Source from the content-addressed store, hash-verified

482
483///////////////////////////////////////////////////////////////////////////////
484PxTriangleMesh* NpPhysics::createTriangleMesh(PxInputStream& stream)
485{
486 return NpFactory::getInstance().createTriangleMesh(stream);
487}
488
489PxU32 NpPhysics::getNbTriangleMeshes() const
490{

Callers 14

initSceneFunction · 0.45
createMeshGroundFunction · 0.45
createMeshGroundFunction · 0.45
createBV33TriangleMeshFunction · 0.45
createBV34TriangleMeshFunction · 0.45
generateTriMeshMethod · 0.45
newMeshMethod · 0.45
addMeshMethod · 0.45
createTriangleMesh32Method · 0.45
fileToObjectMethod · 0.45
buildObjectFromDataMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected