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hub / github.com/NVIDIAGameWorks/PhysX / getNbShapes

Method getNbShapes

physx/source/physx/src/NpFactory.cpp:549–553  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

547}
548
549PxU32 NpFactory::getNbShapes() const
550{
551 // PT: TODO: isn't there a lock missing here? See usage in MeshFactory
552 return mShapeTracking.size();
553}
554
555PxU32 NpFactory::getShapes(PxShape** userBuffer, PxU32 bufferSize, PxU32 startIndex) const
556{

Callers 15

updateInertiaFunction · 0.45
renderActorsFunction · 0.45
createScissorLiftFunction · 0.45
initMethod · 0.45
getShapeFunction · 0.45
loaderThreadMethod · 0.45
setCollisionGroupMethod · 0.45
newShapeMethod · 0.45
onTickPreRenderMethod · 0.45
createCharacterMethod · 0.45
setShapeFlagFunction · 0.45
setupFilteringFunction · 0.45

Calls 1

sizeMethod · 0.45

Tested by

no test coverage detected