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hub / github.com/NVIDIAGameWorks/PhysX / addAggregate

Method addAggregate

physx/source/physx/src/NpFactory.cpp:400–403  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

398/////////////////////////////////////////////////////////////////////////////// aggregate
399
400void NpFactory::addAggregate(PxAggregate* npAggregate, bool lock)
401{
402 addToTracking(mAggregateTracking, npAggregate, mTrackingMutex, lock);
403}
404
405PxAggregate* NpFactory::createAggregate(PxU32 maxActors, bool selfCollisions)
406{

Callers

nothing calls this directly

Calls 1

addToTrackingFunction · 0.85

Tested by

no test coverage detected