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hub / github.com/NVIDIAGameWorks/PhysX / findConnector

Method findConnector

physx/source/physx/src/NpActor.cpp:195–208  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

193///////////////////////////////////////////////////////////////////////////////
194
195PxU32 NpActor::findConnector(NpConnectorType::Enum type, PxBase* object) const
196{
197 if(!mConnectorArray)
198 return 0xffffffff;
199
200 for(PxU32 i=0; i < mConnectorArray->size(); i++)
201 {
202 NpConnector& c = (*mConnectorArray)[i];
203 if (c.mType == type && c.mObject == object)
204 return i;
205 }
206
207 return 0xffffffff;
208}
209
210void NpActor::addConnector(NpConnectorType::Enum type, PxBase* object, const char* errMsg)
211{

Callers 1

Calls 1

sizeMethod · 0.45

Tested by

no test coverage detected