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hub / github.com/NVIDIAGameWorks/PhysX / addDynamicObjects

Method addDynamicObjects

physx/source/lowlevelaabb/src/BpBroadPhaseABP.cpp:2878–2885  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2876}
2877
2878void ABP::addDynamicObjects(const BpHandle* userID_, PxU32 nb, PxU32 maxID)
2879{
2880 mShared.checkResize(maxID);
2881
2882 mShared.mUpdatedObjects.checkResize(maxID);
2883
2884 mDBM.addObjects(userID_, nb, &mShared);
2885}
2886
2887void ABP::addKinematicObjects(const BpHandle* userID_, PxU32 nb, PxU32 maxID)
2888{

Callers 2

addMethod · 0.80
addObjectsMethod · 0.80

Calls 2

checkResizeMethod · 0.45
addObjectsMethod · 0.45

Tested by

no test coverage detected