MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/PhysX / updateCCDBegin

Method updateCCDBegin

physx/source/lowlevel/software/src/PxsCCD.cpp:1227–1233  ·  view source on GitHub ↗

-------------------------------------------------------------- CCD main function Overall structure: for nPasses (passes are now handled in void Sc::Scene::updateCCDMultiPass) update CCD broadphase, generate a list of CMs foreach CM create CCDPairs, CCDBodies from CM add shapes, overlappingShapes to CCDBodies foreach CCDBody assign island labels per body uses overlappingShapes

Source from the content-addressed store, hash-verified

1225*/
1226// --------------------------------------------------------------
1227void PxsCCDContext::updateCCDBegin()
1228{
1229 openCCDLog();
1230
1231 miCCDPass = 0;
1232 mSweepTotalHits = 0;
1233}
1234
1235// --------------------------------------------------------------
1236void PxsCCDContext::updateCCDEnd()

Callers 1

updateCCDMultiPassMethod · 0.80

Calls 1

openCCDLogFunction · 0.85

Tested by

no test coverage detected