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hub / github.com/NVIDIAGameWorks/PhysX / getLastCCDAbsPose

Method getLastCCDAbsPose

physx/source/lowlevel/software/src/PxsCCD.cpp:243–247  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

241}
242
243PxTransform PxsCCDShape::getLastCCDAbsPose(const PxsRigidBody* atom) const
244{
245 // PT: TODO: refactor with ShapeSim version (SIMD)
246 return atom->getLastCCDTransform() * atom->getCore().getBody2Actor().getInverse() * mShapeCore->transform;
247}
248
249PxReal PxsCCDPair::sweepFindToi(PxcNpThreadContext& context, PxReal dt, PxU32 pass)
250{

Callers 2

updateShapesMethod · 0.80
updateCCDMethod · 0.80

Calls 2

getInverseMethod · 0.45
getCoreMethod · 0.45

Tested by

no test coverage detected