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hub / github.com/NVIDIAGameWorks/PhysX / getNode

Method getNode

physx/source/geomutils/src/mesh/GuRTree.cpp:166–176  ·  view source on GitHub ↗

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Source from the content-addressed store, hash-verified

164
165/////////////////////////////////////////////////////////////////////////
166PX_FORCE_INLINE void RTreePage::getNode(const PxU32 nodeIndex, RTreeNodeQ& r) const
167{
168 PX_ASSERT(nodeIndex < RTREE_N);
169 r.minx = minx[nodeIndex];
170 r.miny = miny[nodeIndex];
171 r.minz = minz[nodeIndex];
172 r.maxx = maxx[nodeIndex];
173 r.maxy = maxy[nodeIndex];
174 r.maxz = maxz[nodeIndex];
175 r.ptr = ptrs[nodeIndex];
176}
177
178/////////////////////////////////////////////////////////////////////////
179PX_FORCE_INLINE void RTreePage::setEmpty(PxU32 startIndex)

Callers 12

putObjectsToSleepMethod · 0.80
wakeObjectsUpMethod · 0.80
runInternalMethod · 0.80
cleanUpSleepBodiesMethod · 0.80
updateStateMethod · 0.80
activeManagerAllowedMethod · 0.80
validateDeactivationsMethod · 0.80
setDescFromIndicesMethod · 0.80
setDescFromIndicesMethod · 0.80
startTasksMethod · 0.80
validateRecursiveMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected