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hub / github.com/NVIDIAGameWorks/PhysX / wait

Method wait

physx/source/foundation/src/windows/PsWindowsSync.cpp:72–78  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

70}
71
72bool SyncImpl::wait(uint32_t milliseconds)
73{
74 if(milliseconds == -1)
75 milliseconds = INFINITE;
76
77 return WaitForSingleObject(getSync(this), milliseconds) == WAIT_OBJECT_0 ? true : false;
78}
79
80} // namespace shdfnd
81} // namespace physx

Callers

nothing calls this directly

Calls 1

getSyncFunction · 0.85

Tested by

no test coverage detected