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hub / github.com/NVIDIAGameWorks/PhysX / disconnect

Method disconnect

physx/source/foundation/src/unix/PsUnixSocket.cpp:249–270  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

247}
248
249void SocketImpl::disconnect()
250{
251 if(mListenSocket != INVALID_SOCKET)
252 {
253 close(mListenSocket);
254 mListenSocket = INVALID_SOCKET;
255 }
256 if(mSocket != INVALID_SOCKET)
257 {
258 if(mIsConnected)
259 {
260 socketSetBlockingInternal(mSocket, true);
261 shutdown(mSocket, SHUT_RDWR);
262 }
263 close(mSocket);
264 mSocket = INVALID_SOCKET;
265 }
266 mIsConnected = false;
267 mListenMode = false;
268 mPort = 0;
269 mHost = NULL;
270}
271
272bool SocketImpl::nonBlockingTimeout() const
273{

Callers 1

~SocketMethod · 0.45

Calls 2

closeFunction · 0.85

Tested by

no test coverage detected