| 253 | // Conversion |
| 254 | //! Set matrix from quaternion |
| 255 | PX_CUDA_CALLABLE PX_FORCE_INLINE void set(const PxQuat& q) |
| 256 | { |
| 257 | m = PxMat33(q); |
| 258 | p = PxVec3(PxZero); |
| 259 | } |
| 260 | |
| 261 | |
| 262 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3& operator[](unsigned int num){return (&m.column0)[num];} |
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