MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/PhysX / internalGetObject

Method internalGetObject

physx/source/common/src/CmCollection.h:93–93  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

91 PX_INLINE void internalAdd(PxBase* s, PxSerialObjectId id = PX_SERIAL_OBJECT_ID_INVALID) { mObjects.insertUnique(s, id); }
92 PX_INLINE PxU32 internalGetNbObjects() const { return mObjects.size(); }
93 PX_INLINE PxBase* internalGetObject(PxU32 i) const { PX_ASSERT(i<mObjects.size()); return mObjects.getEntries()[i].first; }
94 PX_INLINE const ObjectToIdMap::Entry* internalGetObjects() const { return mObjects.getEntries(); }
95
96 IdToObjectMap mIds;

Callers 3

SerializationContextMethod · 0.80
addCollectionMethod · 0.80

Calls 2

sizeMethod · 0.45
getEntriesMethod · 0.45

Tested by

no test coverage detected