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github.com/NVIDIAGameWorks/PhysX
/ ~BlockArray
Method
~BlockArray
physx/source/common/src/CmBlockArray.h:63–70 ·
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Source
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61
}
62
63
~BlockArray()
64
{
65
for (PxU32 a = 0; a < mBlocks.size(); ++a)
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{
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PX_FREE(mBlocks[a]);
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}
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mBlocks.resize(0);
70
}
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void reserve(PxU32 capacity)
73
{
Callers
nothing calls this directly
Calls
2
size
Method · 0.45
resize
Method · 0.45
Tested by
no test coverage detected