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/
github.com/NVIDIAGameWorks/PhysX
/ pushBack
Method
pushBack
physx/source/common/src/CmBlockArray.h:137–142 ·
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Source
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135
}
136
137
void pushBack(const T& item)
138
{
139
reserve(mSize + 1);
140
mBlocks[mSize / mSlabSize][mSize%mSlabSize] = item;
141
mSize++;
142
}
143
144
PxU32 capacity() const { return mCapacity; }
145
Callers
1
reserve
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected