| 97 | } |
| 98 | |
| 99 | PxTransform Camera::getTransform() const |
| 100 | { |
| 101 | PxVec3 viewY = mDir.cross(PxVec3(0,1,0)); |
| 102 | |
| 103 | if(viewY.normalize()<1e-6f) |
| 104 | return PxTransform(mEye); |
| 105 | |
| 106 | PxMat33 m(mDir.cross(viewY), viewY, -mDir); |
| 107 | return PxTransform(mEye, PxQuat(m)); |
| 108 | } |
| 109 | |
| 110 | PxVec3 Camera::getEye() const |
| 111 | { |