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hub / github.com/NVIDIAGameWorks/PhysX / resetScene

Method resetScene

physx/samples/samplesubmarine/SampleSubmarine.cpp:545–597  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

543///////////////////////////////////////////////////////////////////////////////
544
545void SampleSubmarine::resetScene()
546{
547 gResetScene = false;
548 const size_t nbCrabs = mCrabs.size();
549 for(PxU32 i=0;i<nbCrabs;i++)
550 {
551 delete mCrabs[i];
552 }
553 mCrabs.clear();
554
555 const size_t nbJoints = mJoints.size();
556 for(PxU32 i=0;i<nbJoints;i++)
557 mJoints[i]->release();
558 mJoints.clear();
559
560 const size_t nbSeamines = mSeamines.size();
561 for(PxU32 i=0;i<nbSeamines;i++)
562 {
563 const size_t nbLink = mSeamines[i]->mLinks.size();
564 for(PxU32 j=0;j<nbLink;j++)
565 removeActor(mSeamines[i]->mLinks[j]);
566 removeActor(mSeamines[i]->mMineHead);
567 delete mSeamines[i];
568 }
569 mSeamines.clear();
570
571 if(mSubmarineActor)
572 {
573 removeActor(mSubmarineActor);
574 mSubmarineActor = NULL;
575 }
576 gSubmarineHealth = 100;
577
578 if (gTreasureActor)
579 removeActor(gTreasureActor);
580 gTreasureActor = NULL;
581 gTreasureFound = false;
582
583 while(mPhysicsActors.size())
584 {
585 removeActor(mPhysicsActors[0]);
586 }
587
588 freeDeletedActors();
589
590 createDynamicActors();
591
592 // init camera orientation
593 mSubmarineCameraController->init(PxVec3(-90, 60, 50), PxVec3(0.28f, 2.05f, 0.0f));
594 mSubmarineCameraController->setMouseSensitivity(0.5f);
595 mSubmarineCameraController->setFollowingMode(true);
596 mCameraAttachedToActor = mSubmarineActor;
597}
598
599///////////////////////////////////////////////////////////////////////////////
600

Callers

nothing calls this directly

Calls 7

setMouseSensitivityMethod · 0.80
setFollowingModeMethod · 0.80
PxVec3Class · 0.50
sizeMethod · 0.45
clearMethod · 0.45
releaseMethod · 0.45
initMethod · 0.45

Tested by

no test coverage detected