| 130 | } |
| 131 | |
| 132 | void RendererMesh::bind(void) const |
| 133 | { |
| 134 | for(PxU32 i=0; i<m_numVertexBuffers; i++) |
| 135 | { |
| 136 | //RENDERER_ASSERT(m_vertexBuffers[i]->checkBufferWritten(), "Vertex buffer is empty!"); |
| 137 | if (m_vertexBuffers[i]->checkBufferWritten()) |
| 138 | { |
| 139 | m_vertexBuffers[i]->bind(i, m_firstVertex); |
| 140 | } |
| 141 | } |
| 142 | if(m_instanceBuffer) |
| 143 | { |
| 144 | m_instanceBuffer->bind(m_numVertexBuffers, m_firstInstance); |
| 145 | } |
| 146 | if(m_indexBuffer) |
| 147 | { |
| 148 | m_indexBuffer->bind(); |
| 149 | } |
| 150 | } |
| 151 | |
| 152 | void RendererMesh::render(RendererMaterial *material) const |
| 153 | { |
no test coverage detected