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/
github.com/NVIDIAGameWorks/PhysX
/ getAssetDir
Method
getAssetDir
physx/samples/sampleframework/renderer/src/Renderer.cpp:209–212 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
207
}
208
209
const char *Renderer::getAssetDir()
210
{
211
return m_assetDir.c_str();
212
}
213
214
void Renderer::setAssetDir(const char * assetDir)
215
{
Callers
6
OGLRendererMaterial
Method · 0.80
D3D9RendererMaterial
Method · 0.80
loadCacheShader
Method · 0.80
D3D11RendererMesh
Method · 0.80
loadShaders
Method · 0.80
D3D11ShaderLoader
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected