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Method getAssetDir

physx/samples/sampleframework/renderer/src/Renderer.cpp:209–212  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

207}
208
209const char *Renderer::getAssetDir()
210{
211 return m_assetDir.c_str();
212}
213
214void Renderer::setAssetDir(const char * assetDir)
215{

Callers 6

OGLRendererMaterialMethod · 0.80
D3D9RendererMaterialMethod · 0.80
loadCacheShaderMethod · 0.80
D3D11RendererMeshMethod · 0.80
loadShadersMethod · 0.80
D3D11ShaderLoaderMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected