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hub / github.com/NVIDIAGameWorks/PhysX / updateEngine

Method updateEngine

physx/samples/samplebase/PhysXSampleApplication.cpp:258–265  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

256}
257
258void PhysXSampleApplication::updateEngine()
259{
260 if(mInputEventBuffer)
261 mInputEventBuffer->flush();
262 if(mSwitchSample)
263 switchSample();
264 onDraw();
265}
266
267const char* PhysXSampleApplication::inputInfoMsg(const char* firstPart,const char* secondPart, PxI32 inputEventId1, PxI32 inputEventId2)
268{

Callers 1

mainContinueFunction · 0.80

Calls 1

flushMethod · 0.45

Tested by

no test coverage detected