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hub / github.com/NVIDIAGameWorks/PhysX / onInit

Method onInit

physx/samples/samplebase/PhysXSampleApplication.cpp:1028–1076  ·  view source on GitHub ↗

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1026}
1027
1028void PhysXSampleApplication::onInit()
1029{
1030 Ps::MutexT<Ps::RawAllocator>::ScopedLock lock(mInputMutex);
1031
1032 Renderer* renderer = getRenderer();
1033
1034 getPlatform()->getSampleUserInput()->setRenderer(renderer);
1035 getPlatform()->getSampleUserInput()->registerInputEventListerner(mInputEventBuffer);
1036
1037 PxU32 clientWidth, clientHeight;
1038 renderer->getWindowSize(clientWidth, clientHeight);
1039 updateCameraViewport(clientWidth, clientHeight);
1040
1041 RendererDirectionalLightDesc lightdesc;
1042 lightdesc.intensity = 1;
1043
1044 lightdesc.color = RendererColor(250, 250, 250, 255);
1045 lightdesc.direction = PxVec3(-4.0f, -5.0f, -3.0f);
1046 lightdesc.direction.normalizeFast();
1047
1048 mLights.push_back(renderer->createLight(lightdesc));
1049
1050 renderer->initTexter();
1051 renderer->initScreenquad();
1052
1053 mDebugRenderer = SAMPLE_NEW(RenderPhysX3Debug)(*renderer, *getAssetManager());
1054
1055 // Create managed materials
1056 {
1057 const PxReal c = 0.75f;
1058 const PxReal opacity = 1.0f;
1059 const bool doubleSided = false;
1060 const PxU32 id = 0xffffffff;
1061
1062 mManagedMaterials[MATERIAL_GREY] = SAMPLE_NEW(RenderMaterial)(*renderer, PxVec3(0.5f, 0.5f, 0.5f), opacity, doubleSided, id, NULL);
1063 mManagedMaterials[MATERIAL_RED] = SAMPLE_NEW(RenderMaterial)(*renderer, PxVec3(c, 0.0f, 0.0f), opacity, doubleSided, id, NULL);
1064 mManagedMaterials[MATERIAL_GREEN] = SAMPLE_NEW(RenderMaterial)(*renderer, PxVec3(0.0f, c, 0.0f), opacity, doubleSided, id, NULL);
1065 mManagedMaterials[MATERIAL_BLUE] = SAMPLE_NEW(RenderMaterial)(*renderer, PxVec3(0.0f, 0.0f, c), opacity, doubleSided, id, NULL);
1066 mManagedMaterials[MATERIAL_YELLOW] = SAMPLE_NEW(RenderMaterial)(*renderer, PxVec3(c, c, 0.0f), opacity, doubleSided, id, NULL);
1067 mManagedMaterials[MATERIAL_FLAT] = SAMPLE_NEW(RenderMaterial)(*renderer, PxVec3(0.5f, 0.5f, 0.5f), opacity, doubleSided, id, NULL, true, true);
1068 }
1069
1070 getNextSample();
1071 if (mSample)
1072 {
1073 mSample->onInit(false);
1074 mSample->registerInputEvents();
1075 }
1076}
1077
1078void PhysXSampleApplication::onTickPostRender(float dtime)
1079{

Callers 1

switchSampleMethod · 0.45

Calls 11

setRendererMethod · 0.80
getSampleUserInputMethod · 0.80
normalizeFastMethod · 0.80
initScreenquadMethod · 0.80
registerInputEventsMethod · 0.80
RendererColorClass · 0.70
PxVec3Class · 0.50
getWindowSizeMethod · 0.45
createLightMethod · 0.45
initTexterMethod · 0.45

Tested by

no test coverage detected