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Function notInScene

physx/source/simulationcontroller/src/ScBodySim.h:221–221  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

219 PX_FORCE_INLINE void onOriginShift(const PxVec3& shift) { mLLBody.mLastTransform.p -= shift; }
220
221 PX_FORCE_INLINE bool notInScene() const { return mActiveListIndex == SC_NOT_IN_SCENE_INDEX; }
222
223 PX_FORCE_INLINE bool usingSqKinematicTarget() const
224 {

Callers 2

activateMethod · 0.85
deactivateMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected