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hub / github.com/NVIDIAGameWorks/PhysX / getControlFlags

Function getControlFlags

physx/source/physx/src/buffering/ScbBase.h:197–197  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

195
196 PX_FORCE_INLINE bool hasUpdates() const { return getControlFlags() & ControlFlag::eIS_UPDATED; }
197 PX_FORCE_INLINE PxU32 getControlFlags() const { return (mControlState&eCONTROLFLAG_MASK)>>eCONTROLFLAG_SHIFT; }
198 PX_FORCE_INLINE void setControlFlag(ControlFlag::Enum f) { mControlState |= (f<<eCONTROLFLAG_SHIFT); }
199 PX_FORCE_INLINE void resetControlFlag(ControlFlag::Enum f) { mControlState &=~(f<<eCONTROLFLAG_SHIFT); }
200

Callers 3

checkUpdateOnRemoveMethod · 0.85
destroyMethod · 0.85
hasUpdatesFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected