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hub / github.com/NVIDIAGameWorks/PhysX / NpShapeGetScPtrOffset

Function NpShapeGetScPtrOffset

physx/source/physx/src/NpShape.cpp:694–698  ·  view source on GitHub ↗

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692}
693
694size_t NpShapeGetScPtrOffset()
695{
696 const size_t offset = size_t(&(reinterpret_cast<NpShape*>(0)->getScbShape().getScShape()));
697 return offset;
698}
699
700void NpShapeIncRefCount(Scb::Shape& scb)
701{

Callers 5

NpScene.cppFile · 0.85
addBodyAndShapesToPvdMethod · 0.85
switchRigidFromNoSimMethod · 0.85
addOrRemoveRigidObjectFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected