| 150 | //======================================================================================================================== |
| 151 | |
| 152 | static PX_FORCE_INLINE bool applyAllPreFiltersSQ( |
| 153 | const local::ActorShape* as, PxQueryHitType::Enum& hitType, const PxQueryFlags& inFilterFlags, |
| 154 | const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, |
| 155 | BatchQueryFilterData* bfd, PxHitFlags& queryFlags/*, PxU32 maxNbTouches*/) |
| 156 | { |
| 157 | // AP: the !bfd clause is here because there's no other way to pass data to BQ pre/post filter shaders |
| 158 | // For normal query the data can be passed with inherited callback instance |
| 159 | // So if for BQ SPU filter shader the user tries to pass data via FD, the equation will always cut it out |
| 160 | // AP scaffold TODO: once SPU is officially phased out we can remove the !bfd clause, fix broken UTs (that are wrong) |
| 161 | // and also remove support for filter shaders |
| 162 | if(!bfd && !applyFilterEquation(*as->scbShape, filterData.data)) |
| 163 | return false; |
| 164 | |
| 165 | if((inFilterFlags & PxQueryFlag::ePREFILTER) && (filterCall || bfd)) |
| 166 | { |
| 167 | PxHitFlags outQueryFlags = queryFlags; |
| 168 | |
| 169 | if(filterCall) |
| 170 | hitType = filterCall->preFilter(filterData.data, as->shape, as->actor, outQueryFlags); |
| 171 | else if(bfd->preFilterShader) |
| 172 | hitType = bfd->preFilterShader( |
| 173 | filterData.data, as->scbShape->getScShape().getQueryFilterData(), |
| 174 | bfd->filterShaderData, bfd->filterShaderDataSize, outQueryFlags); |
| 175 | |
| 176 | // AP: at this point the callback might return eTOUCH but the touch buffer can be empty, the hit will be discarded |
| 177 | //PX_CHECK_MSG(hitType == PxQueryHitType::eTOUCH ? maxNbTouches > 0 : true, |
| 178 | // "SceneQuery: preFilter returned eTOUCH but empty touch buffer was provided, hit discarded."); |
| 179 | |
| 180 | queryFlags = (queryFlags & ~PxHitFlag::eMODIFIABLE_FLAGS) | (outQueryFlags & PxHitFlag::eMODIFIABLE_FLAGS); |
| 181 | } |
| 182 | // test passed, continue to return as; |
| 183 | return true; |
| 184 | } |
| 185 | |
| 186 | //======================================================================================================================== |
| 187 | // performs a single geometry query for any HitType (PxSweepHit, PxOverlapHit, PxRaycastHit) |
no test coverage detected