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/
github.com/NVIDIAGameWorks/PhysX
/ atomicAdd
Function
atomicAdd
physx/source/foundation/src/unix/PsUnixAtomic.cpp:63–66 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
61
}
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63
int32_t atomicAdd(volatile int32_t* val, int32_t delta)
64
{
65
return __sync_add_and_fetch(val, delta);
66
}
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int32_t atomicMax(volatile int32_t* val, int32_t val2)
69
{
Callers
15
onContact
Method · 0.50
runInternal
Method · 0.50
runInternal
Method · 0.50
runInternal
Method · 0.50
runInternal
Method · 0.50
runModifiableContactManagers
Method · 0.50
copyBuffers
Function · 0.50
writeCompressedContact
Method · 0.50
eventValue
Method · 0.50
doAddEvent
Method · 0.50
sendEvent
Method · 0.50
solveV_Blocks
Method · 0.50
Calls
no outgoing calls
Tested by
no test coverage detected