| 94 | /////////////////////////////////////////////////////////////////////////////// |
| 95 | |
| 96 | PX_FORCE_INLINE void SetupDefaultRigidDynamic(PxRigidDynamic& body, bool kinematic=false) |
| 97 | { |
| 98 | body.setActorFlag(PxActorFlag::eVISUALIZATION, true); |
| 99 | body.setAngularDamping(0.5f); |
| 100 | body.setRigidBodyFlag(PxRigidBodyFlag::eKINEMATIC, kinematic); |
| 101 | } |
| 102 | |
| 103 | void PhysXSample::unlink(RenderBaseActor* renderActor, PxShape* shape, PxRigidActor* actor) |
| 104 | { |
no test coverage detected