This is a very light wrapper around Falcor's raster rendering that removes boilerplate and uses the SimpleVars wrapper to access variables, constant buffers, textures, etc., using a simple array [] notation and overloaded operator=() Initialization: RasterLaunch::SharedPtr mpRaster = RasterLaunch::createFromFiles("myVertex.vs.hlsl", "myFragment.ps.hlsl"); mpRaster->setScene( mpScene );
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