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github.com/NVIDIAGameWorks/GettingStartedWithRTXRayTracing
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Functions
467 in github.com/NVIDIAGameWorks/GettingStartedWithRTXRayTracing
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Functions
467
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Types & classes
40
Method
shutdown
SharedUtils/RenderPass.h:47
Method
stateRefreshed
06-TemporalAccumulation/Passes/SimpleAccumulationPass.cpp:139
Method
stateRefreshed
SharedUtils/RenderPass.h:48
Method
stateRefreshed
DXR-RayTracingInOneWeekend/Passes/SimpleAccumulationPass.cpp:115
Method
stateRefreshed
CommonPasses/SimpleAccumulationPass.cpp:133
Method
stateRefreshed
DXR-Sphereflake/Passes/SimpleAccumulationPass.cpp:115
Method
updateActiveShader
SharedUtils/SimpleVars.cpp:39
Method
updateTextureSize
SharedUtils/ResourceManager.cpp:325
Method
useGuiWindow
Returns true if this render pass should get its own UI window. */
SharedUtils/RenderPass.h:154
Method
usesEnvironmentMap
12-DiffuseGlobalIllumination/Passes/SimpleDiffuseGIPass.h:48
Method
usesEnvironmentMap
CommonPasses/LightProbeGBufferPass.h:46
Method
usesEnvironmentMap
CommonPasses/SimpleDiffuseGIPass.h:47
Method
usesEnvironmentMap
10-LightProbeEnvironmentMap/Passes/LightProbeGBufferPass.h:52
Method
usesRasterization
07-SimpleAntialiasing/Passes/JitteredGBufferPass.h:48
Method
usesRasterization
The base RenderPass class defines a number of methods that we can override to specify what properties this pass has.
02-SimpleRasterShader/Passes/SinusoidRasterPass.h:49
Method
usesRasterization
03-RasterGBuffer/Passes/SimpleGBufferPass.h:44
Method
usesRasterization
CommonPasses/SimpleGBufferPass.h:42
Method
usesRasterization
CommonPasses/JitteredGBufferPass.h:26
Method
usesRayTracing
05-AmbientOcclusion/Passes/AmbientOcclusionPass.h:44
Method
usesRayTracing
08-ThinLensCamera/Passes/ThinLensGBufferPass.h:50
Method
usesRayTracing
14-GGXGlobalIllumination/Passes/GGXGlobalIllumination.h:48
Method
usesRayTracing
04-RayTracedGBuffer/Passes/RayTracedGBufferPass.h:43
Method
usesRayTracing
12-DiffuseGlobalIllumination/Passes/SimpleDiffuseGIPass.h:47
Method
usesRayTracing
CommonPasses/LightProbeGBufferPass.h:45
Method
usesRayTracing
CommonPasses/AmbientOcclusionPass.h:46
Method
usesRayTracing
CommonPasses/LambertianPlusShadowPass.h:45
Method
usesRayTracing
CommonPasses/ThinLensGBufferPass.h:45
Method
usesRayTracing
CommonPasses/SimpleDiffuseGIPass.h:46
Method
usesRayTracing
11-OneShadowRayPerPixel/Passes/DiffuseOneShadowRayPass.h:52
Method
usesRayTracing
09-LambertianPlusShadows/Passes/LambertianPlusShadowPass.h:49
Method
usesRayTracing
10-LightProbeEnvironmentMap/Passes/LightProbeGBufferPass.h:51
Method
~AmbientOcclusionPass
05-AmbientOcclusion/Passes/AmbientOcclusionPass.h:31
Method
~AmbientOcclusionPass
CommonPasses/AmbientOcclusionPass.h:33
Method
~ConstantColorPass
01-OpenWindow/Passes/ConstantColorPass.h:37
Method
~CopyToOutputPass
03-RasterGBuffer/Passes/CopyToOutputPass.h:28
Method
~CopyToOutputPass
CommonPasses/CopyToOutputPass.h:29
Method
~DiffuseOneShadowRayPass
11-OneShadowRayPerPixel/Passes/DiffuseOneShadowRayPass.h:40
Method
~FullscreenLaunch
SharedUtils/FullscreenLaunch.h:47
Method
~GGXGlobalIlluminationPass
14-GGXGlobalIllumination/Passes/GGXGlobalIllumination.h:34
Method
~JitteredGBufferPass
07-SimpleAntialiasing/Passes/JitteredGBufferPass.h:35
Method
~JitteredGBufferPass
CommonPasses/JitteredGBufferPass.h:13
Method
~LambertianPlusShadowPass
CommonPasses/LambertianPlusShadowPass.h:33
Method
~LambertianPlusShadowPass
09-LambertianPlusShadows/Passes/LambertianPlusShadowPass.h:37
Method
~LightProbeGBufferPass
CommonPasses/LightProbeGBufferPass.h:32
Method
~LightProbeGBufferPass
10-LightProbeEnvironmentMap/Passes/LightProbeGBufferPass.h:38
Method
~RasterLaunch
SharedUtils/RasterLaunch.h:49
Method
~RayLaunch
SharedUtils/RayLaunch.h:83
Method
~RayTracedGBufferPass
04-RayTracedGBuffer/Passes/RayTracedGBufferPass.h:30
Method
~RayTracingInOneWeekendDemo
DXR-RayTracingInOneWeekend/Passes/RayTracingInOneWeekendDemoPass.h:19
Method
~RenderPass
SharedUtils/RenderPass.h:31
Method
~RenderingPipeline
SharedUtils/RenderingPipeline.h:31
Method
~ResourceManager
SharedUtils/ResourceManager.h:37
Method
~SimpleAccumulationPass
06-TemporalAccumulation/Passes/SimpleAccumulationPass.h:35
Method
~SimpleAccumulationPass
DXR-RayTracingInOneWeekend/Passes/SimpleAccumulationPass.h:19
Method
~SimpleAccumulationPass
CommonPasses/SimpleAccumulationPass.h:31
Method
~SimpleAccumulationPass
DXR-Sphereflake/Passes/SimpleAccumulationPass.h:19
Method
~SimpleDiffuseGIPass
12-DiffuseGlobalIllumination/Passes/SimpleDiffuseGIPass.h:34
Method
~SimpleDiffuseGIPass
CommonPasses/SimpleDiffuseGIPass.h:33
Method
~SimpleGBufferPass
03-RasterGBuffer/Passes/SimpleGBufferPass.h:29
Method
~SimpleGBufferPass
CommonPasses/SimpleGBufferPass.h:30
Method
~SimpleToneMappingPass
CommonPasses/SimpleToneMappingPass.h:30
Method
~SimpleToneMappingPass
13-SimpleToneMapping/Passes/SimpleToneMappingPass.h:35
Method
~SimpleVars
SharedUtils/SimpleVars.h:120
Method
~SinusoidRasterPass
02-SimpleRasterShader/Passes/SinusoidRasterPass.h:37
Method
~SphereflakeDemo
DXR-Sphereflake/Passes/SphereflakeDemoPass.h:19
Method
~ThinLensGBufferPass
08-ThinLensCamera/Passes/ThinLensGBufferPass.h:37
Method
~ThinLensGBufferPass
CommonPasses/ThinLensGBufferPass.h:32
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