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Functions467 in github.com/NVIDIAGameWorks/GettingStartedWithRTXRayTracing

Methodshutdown
SharedUtils/RenderPass.h:47
MethodstateRefreshed
06-TemporalAccumulation/Passes/SimpleAccumulationPass.cpp:139
MethodstateRefreshed
SharedUtils/RenderPass.h:48
MethodstateRefreshed
DXR-RayTracingInOneWeekend/Passes/SimpleAccumulationPass.cpp:115
MethodstateRefreshed
CommonPasses/SimpleAccumulationPass.cpp:133
MethodstateRefreshed
DXR-Sphereflake/Passes/SimpleAccumulationPass.cpp:115
MethodupdateActiveShader
SharedUtils/SimpleVars.cpp:39
MethodupdateTextureSize
SharedUtils/ResourceManager.cpp:325
MethoduseGuiWindow
Returns true if this render pass should get its own UI window. */
SharedUtils/RenderPass.h:154
MethodusesEnvironmentMap
12-DiffuseGlobalIllumination/Passes/SimpleDiffuseGIPass.h:48
MethodusesEnvironmentMap
CommonPasses/LightProbeGBufferPass.h:46
MethodusesEnvironmentMap
CommonPasses/SimpleDiffuseGIPass.h:47
MethodusesEnvironmentMap
10-LightProbeEnvironmentMap/Passes/LightProbeGBufferPass.h:52
MethodusesRasterization
07-SimpleAntialiasing/Passes/JitteredGBufferPass.h:48
MethodusesRasterization
The base RenderPass class defines a number of methods that we can override to specify what properties this pass has.
02-SimpleRasterShader/Passes/SinusoidRasterPass.h:49
MethodusesRasterization
03-RasterGBuffer/Passes/SimpleGBufferPass.h:44
MethodusesRasterization
CommonPasses/SimpleGBufferPass.h:42
MethodusesRasterization
CommonPasses/JitteredGBufferPass.h:26
MethodusesRayTracing
05-AmbientOcclusion/Passes/AmbientOcclusionPass.h:44
MethodusesRayTracing
08-ThinLensCamera/Passes/ThinLensGBufferPass.h:50
MethodusesRayTracing
14-GGXGlobalIllumination/Passes/GGXGlobalIllumination.h:48
MethodusesRayTracing
04-RayTracedGBuffer/Passes/RayTracedGBufferPass.h:43
MethodusesRayTracing
12-DiffuseGlobalIllumination/Passes/SimpleDiffuseGIPass.h:47
MethodusesRayTracing
CommonPasses/LightProbeGBufferPass.h:45
MethodusesRayTracing
CommonPasses/AmbientOcclusionPass.h:46
MethodusesRayTracing
CommonPasses/LambertianPlusShadowPass.h:45
MethodusesRayTracing
CommonPasses/ThinLensGBufferPass.h:45
MethodusesRayTracing
CommonPasses/SimpleDiffuseGIPass.h:46
MethodusesRayTracing
11-OneShadowRayPerPixel/Passes/DiffuseOneShadowRayPass.h:52
MethodusesRayTracing
09-LambertianPlusShadows/Passes/LambertianPlusShadowPass.h:49
MethodusesRayTracing
10-LightProbeEnvironmentMap/Passes/LightProbeGBufferPass.h:51
Method~AmbientOcclusionPass
05-AmbientOcclusion/Passes/AmbientOcclusionPass.h:31
Method~AmbientOcclusionPass
CommonPasses/AmbientOcclusionPass.h:33
Method~ConstantColorPass
01-OpenWindow/Passes/ConstantColorPass.h:37
Method~CopyToOutputPass
03-RasterGBuffer/Passes/CopyToOutputPass.h:28
Method~CopyToOutputPass
CommonPasses/CopyToOutputPass.h:29
Method~DiffuseOneShadowRayPass
11-OneShadowRayPerPixel/Passes/DiffuseOneShadowRayPass.h:40
Method~FullscreenLaunch
SharedUtils/FullscreenLaunch.h:47
Method~GGXGlobalIlluminationPass
14-GGXGlobalIllumination/Passes/GGXGlobalIllumination.h:34
Method~JitteredGBufferPass
07-SimpleAntialiasing/Passes/JitteredGBufferPass.h:35
Method~JitteredGBufferPass
CommonPasses/JitteredGBufferPass.h:13
Method~LambertianPlusShadowPass
CommonPasses/LambertianPlusShadowPass.h:33
Method~LambertianPlusShadowPass
09-LambertianPlusShadows/Passes/LambertianPlusShadowPass.h:37
Method~LightProbeGBufferPass
CommonPasses/LightProbeGBufferPass.h:32
Method~LightProbeGBufferPass
10-LightProbeEnvironmentMap/Passes/LightProbeGBufferPass.h:38
Method~RasterLaunch
SharedUtils/RasterLaunch.h:49
Method~RayLaunch
SharedUtils/RayLaunch.h:83
Method~RayTracedGBufferPass
04-RayTracedGBuffer/Passes/RayTracedGBufferPass.h:30
Method~RayTracingInOneWeekendDemo
DXR-RayTracingInOneWeekend/Passes/RayTracingInOneWeekendDemoPass.h:19
Method~RenderPass
SharedUtils/RenderPass.h:31
Method~RenderingPipeline
SharedUtils/RenderingPipeline.h:31
Method~ResourceManager
SharedUtils/ResourceManager.h:37
Method~SimpleAccumulationPass
06-TemporalAccumulation/Passes/SimpleAccumulationPass.h:35
Method~SimpleAccumulationPass
DXR-RayTracingInOneWeekend/Passes/SimpleAccumulationPass.h:19
Method~SimpleAccumulationPass
CommonPasses/SimpleAccumulationPass.h:31
Method~SimpleAccumulationPass
DXR-Sphereflake/Passes/SimpleAccumulationPass.h:19
Method~SimpleDiffuseGIPass
12-DiffuseGlobalIllumination/Passes/SimpleDiffuseGIPass.h:34
Method~SimpleDiffuseGIPass
CommonPasses/SimpleDiffuseGIPass.h:33
Method~SimpleGBufferPass
03-RasterGBuffer/Passes/SimpleGBufferPass.h:29
Method~SimpleGBufferPass
CommonPasses/SimpleGBufferPass.h:30
Method~SimpleToneMappingPass
CommonPasses/SimpleToneMappingPass.h:30
Method~SimpleToneMappingPass
13-SimpleToneMapping/Passes/SimpleToneMappingPass.h:35
Method~SimpleVars
SharedUtils/SimpleVars.h:120
Method~SinusoidRasterPass
02-SimpleRasterShader/Passes/SinusoidRasterPass.h:37
Method~SphereflakeDemo
DXR-Sphereflake/Passes/SphereflakeDemoPass.h:19
Method~ThinLensGBufferPass
08-ThinLensCamera/Passes/ThinLensGBufferPass.h:37
Method~ThinLensGBufferPass
CommonPasses/ThinLensGBufferPass.h:32
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