| 6 | PlasticStack(const char* name) : Scene(name) {} |
| 7 | |
| 8 | virtual void Initialize() |
| 9 | { |
| 10 | g_params.radius = 0.225f; |
| 11 | |
| 12 | g_params.numIterations = 2; |
| 13 | g_params.dynamicFriction = 0.5f; |
| 14 | g_params.particleFriction = 0.15f; |
| 15 | g_params.dissipation = 0.0f; |
| 16 | g_params.viscosity = 0.0f; |
| 17 | |
| 18 | AddPlinth(); |
| 19 | |
| 20 | const float rotation = -kPi*0.5f; |
| 21 | const float spacing = g_params.radius*0.5f; |
| 22 | |
| 23 | // alternative box and sphere shapes |
| 24 | const char* mesh[] = |
| 25 | { |
| 26 | "../../data/box_high.ply", |
| 27 | "../../data/sphere.ply" |
| 28 | }; |
| 29 | |
| 30 | Vec3 lower = Vec3(4.0f, 1.0f, 0.0f); |
| 31 | float sizeInc = 0.0f; |
| 32 | float size = 1.0f; |
| 33 | int group = 0; |
| 34 | |
| 35 | for (int i=0; i < 8; ++i) |
| 36 | { |
| 37 | CreateParticleShape(GetFilePathByPlatform(mesh[i%2]).c_str(), lower, size + i*sizeInc, rotation, spacing, Vec3(.0f, 0.0f, 0.0f), 1.0f, true, 1.0f, NvFlexMakePhase(group++, 0), true, 0.0f, 0.0f, g_params.radius*0.5f); |
| 38 | |
| 39 | lower += Vec3(0.0f, size + i*sizeInc + 0.2f, 0.0f); |
| 40 | } |
| 41 | |
| 42 | g_params.plasticThreshold = 0.00025f; |
| 43 | g_params.plasticCreep = 0.165f; |
| 44 | |
| 45 | g_numSubsteps = 4; |
| 46 | |
| 47 | // draw options |
| 48 | g_drawPoints = false; |
| 49 | } |
| 50 | }; |
nothing calls this directly
no test coverage detected