| 137 | } |
| 138 | |
| 139 | void ShadowMap::setDefaultLight(FXMVECTOR eye, FXMVECTOR at, FXMVECTOR up) |
| 140 | { |
| 141 | float sizeX = 50.0f; |
| 142 | float sizeY = 50.0f; |
| 143 | float znear = -200.0f; |
| 144 | float zfar = 200.0f; |
| 145 | |
| 146 | setLightMatrices(eye, at, up, sizeX, sizeY, znear, zfar); |
| 147 | } |
| 148 | |
| 149 | void ShadowMap::setLightMatrices(FXMVECTOR eye, FXMVECTOR lookAt, FXMVECTOR up, float sizeX, float sizeY, float zNear, float zFar) |
| 150 | { |
nothing calls this directly
no outgoing calls
no test coverage detected