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hub / github.com/NVIDIAGameWorks/FleX / Destroy

Method Destroy

demo/d3d11/diffuseRender.cpp:110–120  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

108}
109
110void DiffuseRenderer::Destroy()
111{
112 COMRelease(m_inputLayout);
113 COMRelease(m_diffuseVS);
114 COMRelease(m_diffuseGS);
115 COMRelease(m_diffusePS);
116 COMRelease(m_constantBuffer);
117 COMRelease(m_rasterizerState);
118 COMRelease(m_blendState);
119 COMRelease(m_depthStencilState);
120}
121
122
123

Callers

nothing calls this directly

Calls 1

COMReleaseFunction · 0.70

Tested by

no test coverage detected