| 66 | } |
| 67 | |
| 68 | void Mesh::CalculateNormals() |
| 69 | { |
| 70 | m_normals.resize(0); |
| 71 | m_normals.resize(m_positions.size()); |
| 72 | |
| 73 | int numTris = int(GetNumFaces()); |
| 74 | |
| 75 | for (int i=0; i < numTris; ++i) |
| 76 | { |
| 77 | int a = m_indices[i*3+0]; |
| 78 | int b = m_indices[i*3+1]; |
| 79 | int c = m_indices[i*3+2]; |
| 80 | |
| 81 | Vec3 n = Cross(m_positions[b]-m_positions[a], m_positions[c]-m_positions[a]); |
| 82 | |
| 83 | m_normals[a] += n; |
| 84 | m_normals[b] += n; |
| 85 | m_normals[c] += n; |
| 86 | } |
| 87 | |
| 88 | int numVertices = int(GetNumVertices()); |
| 89 | |
| 90 | for (int i=0; i < numVertices; ++i) |
| 91 | m_normals[i] = ::Normalize(m_normals[i]); |
| 92 | } |
| 93 | |
| 94 | namespace |
| 95 | { |
no test coverage detected