| 706 | } |
| 707 | |
| 708 | void AABBTree::DebugDrawRecursive(uint32_t nodeIndex, uint32_t depth) |
| 709 | { |
| 710 | static uint32_t kMaxDepth = 3; |
| 711 | |
| 712 | if (depth > kMaxDepth) |
| 713 | return; |
| 714 | |
| 715 | |
| 716 | /* |
| 717 | Node& n = m_nodes[nodeIndex]; |
| 718 | |
| 719 | Vector3 minExtents = FLT_MAX; |
| 720 | Vector3 maxExtents = -FLT_MAX; |
| 721 | |
| 722 | // calculate face bounds |
| 723 | for (uint32_t i=0; i < m_vertices.size(); ++i) |
| 724 | { |
| 725 | Vector3 a = m_vertices[i]; |
| 726 | |
| 727 | minExtents = Min(a, minExtents); |
| 728 | maxExtents = Max(a, maxExtents); |
| 729 | } |
| 730 | |
| 731 | |
| 732 | glBegin(GL_QUADS); |
| 733 | glVertex3f(minExtents.x, maxExtents.y, 0.0f); |
| 734 | glVertex3f(maxExtents.x, maxExtents.y, 0.0f); |
| 735 | glVertex3f(maxExtents.x, minExtents.y, 0.0f); |
| 736 | glVertex3f(minExtents.x, minExtents.y, 0.0f); |
| 737 | glEnd(); |
| 738 | |
| 739 | |
| 740 | n.m_center = Vec3(minExtents+maxExtents)/2; |
| 741 | n.m_extents = (maxExtents-minExtents)/2; |
| 742 | */ |
| 743 | /* |
| 744 | if (n.m_minEtextents != Vector3(0.0f)) |
| 745 | { |
| 746 | Vec3 corners[8]; |
| 747 | corners[0] = n.m_center + Vector3(-n.m_extents.x, n.m_extents.y, n.m_extents.z); |
| 748 | corners[1] = n.m_center + Vector3(n.m_extents.x, n.m_extents.y, n.m_extents.z); |
| 749 | corners[2] = n.m_center + Vector3(n.m_extents.x, -n.m_extents.y, n.m_extents.z); |
| 750 | corners[3] = n.m_center + Vector3(-n.m_extents.x, -n.m_extents.y, n.m_extents.z); |
| 751 | |
| 752 | corners[4] = n.m_center + Vector3(-n.m_extents.x, n.m_extents.y, -n.m_extents.z); |
| 753 | corners[5] = n.m_center + Vector3(n.m_extents.x, n.m_extents.y, -n.m_extents.z); |
| 754 | corners[6] = n.m_center + Vector3(n.m_extents.x, -n.m_extents.y, -n.m_extents.z); |
| 755 | corners[7] = n.m_center + Vector3(-n.m_extents.x, -n.m_extents.y, -n.m_extents.z); |
| 756 | |
| 757 | glBegin(GL_QUADS); |
| 758 | glColor3f(0.0f, 1.0f, 0.0f); |
| 759 | glVertex3fv(corners[0]); |
| 760 | glVertex3fv(corners[1]); |
| 761 | glVertex3fv(corners[2]); |
| 762 | glVertex3fv(corners[3]); |
| 763 | |
| 764 | glVertex3fv(corners[1]); |
| 765 | glVertex3fv(corners[5]); |
nothing calls this directly
no outgoing calls
no test coverage detected