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hub / github.com/NVIDIAGameWorks/FleX / DebugDraw

Method DebugDraw

core/aabbtree.cpp:696–706  ·  view source on GitHub ↗

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694}
695
696void AABBTree::DebugDraw()
697{
698 /*
699 glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
700
701 DebugDrawRecursive(0, 0);
702
703 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
704 */
705
706}
707
708void AABBTree::DebugDrawRecursive(uint32_t nodeIndex, uint32_t depth)
709{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected