| 91 | } |
| 92 | |
| 93 | void NvFlexExtMovingFrameUpdate(NvFlexExtMovingFrame* frame, const float* worldTranslation, const float* worldRotation, float dt) |
| 94 | { |
| 95 | ((MovingFrame&)(*frame)).Move(Vec3(worldTranslation), Quat(worldRotation), dt); |
| 96 | } |
| 97 | |
| 98 | void NvFlexExtMovingFrameApply(NvFlexExtMovingFrame* frame, float* positions, float* velocities, int numParticles, float linearScale, float angularScale, float dt) |
| 99 | { |