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hub / github.com/NVIDIAGameWorks/FleX / PresentFrame

Function PresentFrame

demo/opengl/shadersGL.cpp:313–321  ·  view source on GitHub ↗

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311}
312
313void PresentFrame(bool fullsync)
314{
315#ifndef ANDROID
316 SDL_GL_SetSwapInterval(fullsync);
317 glFinish();
318 SDL_GL_SwapWindow(g_window);
319#endif
320
321}
322
323
324// fixes some banding artifacts with repeated blending during thickness and diffuse rendering

Callers 1

UpdateFrameFunction · 0.50

Calls

no outgoing calls

Tested by

no test coverage detected