| 2602 | } |
| 2603 | |
| 2604 | void SDLInit(const char* title) |
| 2605 | { |
| 2606 | if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) < 0) // Initialize SDL's Video subsystem and game controllers |
| 2607 | printf("Unable to initialize SDL"); |
| 2608 | |
| 2609 | // Create our window centered |
| 2610 | g_window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, |
| 2611 | g_screenWidth, g_screenHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE); |
| 2612 | |
| 2613 | g_windowId = SDL_GetWindowID(g_window); |
| 2614 | } |
| 2615 | |
| 2616 | void SDLMainLoop() |
| 2617 | { |