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hub / github.com/NVIDIAGameWorks/FleX / GetKeyFromGameControllerButton

Function GetKeyFromGameControllerButton

demo/main.cpp:58–77  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

56#define SDL_CONTROLLER_BUTTON_RIGHT_TRIGGER (SDL_CONTROLLER_BUTTON_MAX + 2)
57
58int GetKeyFromGameControllerButton(SDL_GameControllerButton button)
59{
60 switch (button)
61 {
62 case SDL_CONTROLLER_BUTTON_DPAD_UP: { return SDLK_q; } // -- camera translate up
63 case SDL_CONTROLLER_BUTTON_DPAD_DOWN: { return SDLK_z; } // -- camera translate down
64 case SDL_CONTROLLER_BUTTON_DPAD_LEFT: { return SDLK_h; } // -- hide GUI
65 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: { return -1; } // -- unassigned
66 case SDL_CONTROLLER_BUTTON_START: { return SDLK_RETURN; } // -- start selected scene
67 case SDL_CONTROLLER_BUTTON_BACK: { return SDLK_ESCAPE; } // -- quit
68 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: { return SDLK_UP; } // -- select prev scene
69 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: { return SDLK_DOWN; } // -- select next scene
70 case SDL_CONTROLLER_BUTTON_A: { return SDLK_g; } // -- toggle gravity
71 case SDL_CONTROLLER_BUTTON_B: { return SDLK_p; } // -- pause
72 case SDL_CONTROLLER_BUTTON_X: { return SDLK_r; } // -- reset
73 case SDL_CONTROLLER_BUTTON_Y: { return SDLK_o; } // -- step sim
74 case SDL_CONTROLLER_BUTTON_RIGHT_TRIGGER: { return SDLK_SPACE; } // -- emit particles
75 default: { return -1; } // -- nop
76 };
77};
78
79//
80// Gamepad thresholds taken from XINPUT API

Callers 1

ControllerButtonEventFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected