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github.com/NVIDIAGameWorks/FleX
/ clearActive
Function
clearActive
demo/imgui.cpp:211–216 ·
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Source
from the content-addressed store, hash-verified
209
}
210
211
inline void clearActive()
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{
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g_state.active = 0;
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// mark all UI for this frame as processed
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clearInput();
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}
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inline void setActive(unsigned int id)
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{
Callers
1
buttonLogic
Function · 0.85
Calls
1
clearInput
Function · 0.85
Tested by
no test coverage detected