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hub / github.com/NVIDIAGameWorks/Falcor / __init__

Method __init__

scripts/python/gaussian2d/gaussian2d.py:26–67  ·  view source on GitHub ↗
(self, device: falcor.Device)

Source from the content-addressed store, hash-verified

24
25class Splat2D:
26 def __init__(self, device: falcor.Device):
27 self.device = device
28
29 self.blobs_buf = device.create_structured_buffer(
30 struct_size=32,
31 element_count=BLOB_COUNT,
32 bind_flags=falcor.ResourceBindFlags.ShaderResource
33 | falcor.ResourceBindFlags.UnorderedAccess
34 | falcor.ResourceBindFlags.Shared,
35 )
36
37 self.grad_blobs_buf = device.create_structured_buffer(
38 struct_size=32,
39 element_count=BLOB_COUNT,
40 bind_flags=falcor.ResourceBindFlags.ShaderResource
41 | falcor.ResourceBindFlags.UnorderedAccess
42 | falcor.ResourceBindFlags.Shared,
43 )
44
45 self.image_buf = device.create_structured_buffer(
46 struct_size=12,
47 element_count=RESOLUTION * RESOLUTION,
48 bind_flags=falcor.ResourceBindFlags.ShaderResource
49 | falcor.ResourceBindFlags.UnorderedAccess
50 | falcor.ResourceBindFlags.Shared,
51 )
52
53 self.grad_image_buf = device.create_structured_buffer(
54 struct_size=12,
55 element_count=RESOLUTION * RESOLUTION,
56 bind_flags=falcor.ResourceBindFlags.ShaderResource
57 | falcor.ResourceBindFlags.UnorderedAccess
58 | falcor.ResourceBindFlags.Shared,
59 )
60
61 self.forward_pass = falcor.ComputePass(
62 device, file=DIR / "splat2d.cs.slang", cs_entry="forward_main"
63 )
64
65 self.backward_pass = falcor.ComputePass(
66 device, file=DIR / "splat2d.cs.slang", cs_entry="backward_main"
67 )
68
69 def forward(self, blobs):
70 self.blobs_buf.from_torch(blobs.detach())

Callers 1

__init__Method · 0.45

Calls 1

ComputePassMethod · 0.80

Tested by

no test coverage detected