| 137 | */ |
| 138 | |
| 139 | RenderPassReflection SVGFPass::reflect(const CompileData& compileData) |
| 140 | { |
| 141 | RenderPassReflection reflector; |
| 142 | |
| 143 | reflector.addInput(kInputBufferAlbedo, "Albedo"); |
| 144 | reflector.addInput(kInputBufferColor, "Color"); |
| 145 | reflector.addInput(kInputBufferEmission, "Emission"); |
| 146 | reflector.addInput(kInputBufferWorldPosition, "World Position"); |
| 147 | reflector.addInput(kInputBufferWorldNormal, "World Normal"); |
| 148 | reflector.addInput(kInputBufferPosNormalFwidth, "PositionNormalFwidth"); |
| 149 | reflector.addInput(kInputBufferLinearZ, "LinearZ"); |
| 150 | reflector.addInput(kInputBufferMotionVector, "Motion vectors"); |
| 151 | |
| 152 | reflector.addInternal(kInternalBufferPreviousLinearZAndNormal, "Previous Linear Z and Packed Normal") |
| 153 | .format(ResourceFormat::RGBA32Float) |
| 154 | .bindFlags(ResourceBindFlags::RenderTarget | ResourceBindFlags::ShaderResource); |
| 155 | reflector.addInternal(kInternalBufferPreviousLighting, "Previous Filtered Lighting") |
| 156 | .format(ResourceFormat::RGBA32Float) |
| 157 | .bindFlags(ResourceBindFlags::RenderTarget | ResourceBindFlags::ShaderResource); |
| 158 | reflector.addInternal(kInternalBufferPreviousMoments, "Previous Moments") |
| 159 | .format(ResourceFormat::RG32Float) |
| 160 | .bindFlags(ResourceBindFlags::RenderTarget | ResourceBindFlags::ShaderResource); |
| 161 | |
| 162 | reflector.addOutput(kOutputBufferFilteredImage, "Filtered image").format(ResourceFormat::RGBA16Float); |
| 163 | |
| 164 | return reflector; |
| 165 | } |
| 166 | |
| 167 | void SVGFPass::compile(RenderContext* pRenderContext, const CompileData& compileData) |
| 168 | { |