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hub / github.com/NVIDIAGameWorks/Falcor / updateEditPrimitives

Method updateEditPrimitives

Source/RenderPasses/SDFEditor/SDFEditor.cpp:1122–1130  ·  view source on GitHub ↗

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1120}
1121
1122void SDFEditor::updateEditPrimitives()
1123{
1124 mCurrentEdit.pSDFGrid->updatePrimitives({{mCurrentEdit.primitiveID, mCurrentEdit.primitive}});
1125 if (mUI2D.symmetryPlane.active)
1126 {
1127 updateSymmetryPrimitive();
1128 mCurrentEdit.pSDFGrid->updatePrimitives({{mCurrentEdit.symmetryPrimitiveID, mCurrentEdit.symmetryPrimitive}});
1129 }
1130}
1131
1132void SDFEditor::handleToggleEditing()
1133{

Callers

nothing calls this directly

Calls 1

updatePrimitivesMethod · 0.80

Tested by

no test coverage detected