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hub / github.com/NVIDIAGameWorks/Falcor / reflect

Method reflect

Source/RenderPasses/SDFEditor/SDFEditor.cpp:266–273  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

264}
265
266RenderPassReflection SDFEditor::reflect(const CompileData& compileData)
267{
268 // Define the required resources here
269 RenderPassReflection reflector;
270 addRenderPassInputs(reflector, kInputChannels);
271 reflector.addOutput(kOutputChannel, "Input image with 2D GUI drawn on top");
272 return reflector;
273}
274
275bool SDFEditor::isMainGUIKeyDown() const
276{

Callers

nothing calls this directly

Calls 2

addRenderPassInputsFunction · 0.85
addOutputMethod · 0.80

Tested by

no test coverage detected