| 1174 | } |
| 1175 | |
| 1176 | bool SDFEditor::handlePicking(const float2& currentMousePos, float3& localPos) |
| 1177 | { |
| 1178 | if (!mpScene) |
| 1179 | return false; |
| 1180 | |
| 1181 | // Create picking ray. |
| 1182 | float3 rayOrigin = mpCamera->getPosition(); |
| 1183 | |
| 1184 | const CameraData& cameraData = mpCamera->getData(); |
| 1185 | float2 ndc = float2(-1.0f, 1.0f) + float2(2.0f, -2.0f) * (currentMousePos + float2(0.5f, 0.5f)) / float2(mFrameDim); |
| 1186 | float3 rayDir = normalize(ndc.x * cameraData.cameraU + ndc.y * cameraData.cameraV + cameraData.cameraW); |
| 1187 | |
| 1188 | float3 iSectPosition; |
| 1189 | if (mUI2D.gridPlane.active) // Grid is on, so we pick on the grid. |
| 1190 | { |
| 1191 | float t = mUI2D.gridPlane.intersect(rayOrigin, rayDir); |
| 1192 | iSectPosition = rayOrigin + rayDir * t; |
| 1193 | } |
| 1194 | else if (mAllowEditingOnOtherSurfaces || mPickingInfo.instanceID == mCurrentEdit.instanceID) |
| 1195 | { |
| 1196 | iSectPosition = rayOrigin + rayDir * mPickingInfo.distance; |
| 1197 | } |
| 1198 | else |
| 1199 | { |
| 1200 | return false; |
| 1201 | } |
| 1202 | |
| 1203 | const GeometryInstanceData& instance = mpScene->getGeometryInstance(mCurrentEdit.instanceID); |
| 1204 | const AnimationController* pAnimationController = mpScene->getAnimationController(); |
| 1205 | const float4x4& invTransposeInstanceTransform = pAnimationController->getInvTransposeGlobalMatrices()[instance.globalMatrixID]; |
| 1206 | localPos = transformPoint(transpose(invTransposeInstanceTransform), iSectPosition); |
| 1207 | return true; |
| 1208 | } |
| 1209 | |
| 1210 | void SDFEditor::execute(RenderContext* pRenderContext, const RenderData& renderData) |
| 1211 | { |
nothing calls this directly
no test coverage detected