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hub / github.com/NVIDIAGameWorks/Falcor / addRoundedBox

Method addRoundedBox

Source/RenderPasses/SDFEditor/Marker2DSet.cpp:110–127  ·  view source on GitHub ↗

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108}
109
110void Falcor::Marker2DSet::addRoundedBox(
111 const float2& pos,
112 const float2& halfSides,
113 const float radius,
114 const float rotation,
115 const float4& color
116)
117{
118 Marker2DDataBlob markerBlob;
119 markerBlob.type = SDF2DShapeType::RoundedBox;
120 RoundedBoxMarker2DData* pMarker = reinterpret_cast<RoundedBoxMarker2DData*>(markerBlob.payload.data);
121 pMarker->transform.translation = pos;
122 pMarker->transform.scale = radius;
123 pMarker->transform.rotation = rotation;
124 pMarker->halfSides = halfSides;
125 pMarker->color = color;
126 addMarker(markerBlob);
127}
128
129void Falcor::Marker2DSet::addMarkerOpMarker(
130 const SDFOperationType op,

Callers 1

setupCurrentModes2DMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected