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hub / github.com/NVIDIAGameWorks/Falcor / queryOptimalSettings

Method queryOptimalSettings

Source/RenderPasses/DLSSPass/NGXWrapper.cpp:306–328  ·  view source on GitHub ↗

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304}
305
306NGXWrapper::OptimalSettings NGXWrapper::queryOptimalSettings(uint2 displaySize, NVSDK_NGX_PerfQuality_Value perfQuality) const
307{
308 OptimalSettings settings;
309
310 THROW_IF_FAILED(NGX_DLSS_GET_OPTIMAL_SETTINGS(
311 mpParameters,
312 displaySize.x,
313 displaySize.y,
314 perfQuality,
315 &settings.optimalRenderSize.x,
316 &settings.optimalRenderSize.y,
317 &settings.maxRenderSize.x,
318 &settings.maxRenderSize.y,
319 &settings.minRenderSize.x,
320 &settings.minRenderSize.y,
321 &settings.sharpness
322 ));
323
324 // Depending on what version of DLSS DLL is being used, a sharpness of > 1.f was possible.
325 settings.sharpness = math::clamp(settings.sharpness, -1.f, 1.f);
326
327 return settings;
328}
329
330bool NGXWrapper::evaluateDLSS(
331 RenderContext* pRenderContext,

Callers 1

initializeDLSSMethod · 0.80

Calls 1

clampFunction · 0.50

Tested by

no test coverage detected