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hub / github.com/NVIDIAGameWorks/Falcor / reflect

Method reflect

Source/RenderPasses/BSDFViewer/BSDFViewer.cpp:97–102  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

95}
96
97RenderPassReflection BSDFViewer::reflect(const CompileData& compileData)
98{
99 RenderPassReflection r;
100 r.addOutput(kOutput, "Output buffer").format(ResourceFormat::RGBA32Float).bindFlags(ResourceBindFlags::UnorderedAccess);
101 return r;
102}
103
104void BSDFViewer::compile(RenderContext* pRenderContext, const CompileData& compileData)
105{

Callers

nothing calls this directly

Calls 2

addOutputMethod · 0.80
formatMethod · 0.45

Tested by

no test coverage detected