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hub / github.com/NVIDIAGameWorks/Falcor / addVecVar

Method addVecVar

Source/Falcor/Utils/UI/Gui.cpp:1022–1060  ·  view source on GitHub ↗

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1020
1021template<typename T>
1022bool GuiImpl::addVecVar(
1023 const char label[],
1024 T& var,
1025 typename T::value_type minVal,
1026 typename T::value_type maxVal,
1027 float step,
1028 bool sameLine,
1029 const char* displayFormat
1030)
1031{
1032 if constexpr (std::is_same<typename T::value_type, int32_t>::value)
1033 {
1034 return addVecVarHelper(label, var, ImGuiDataType_S32, minVal, maxVal, step, sameLine, displayFormat);
1035 }
1036 else if constexpr (std::is_same<typename T::value_type, uint32_t>::value)
1037 {
1038 return addVecVarHelper(label, var, ImGuiDataType_U32, minVal, maxVal, step, sameLine, displayFormat);
1039 }
1040 else if constexpr (std::is_same<typename T::value_type, int64_t>::value)
1041 {
1042 return addVecVarHelper(label, var, ImGuiDataType_S64, minVal, maxVal, step, sameLine, displayFormat);
1043 }
1044 else if constexpr (std::is_same<typename T::value_type, uint64_t>::value)
1045 {
1046 return addVecVarHelper(label, var, ImGuiDataType_U64, minVal, maxVal, step, sameLine, displayFormat);
1047 }
1048 else if constexpr (std::is_same<typename T::value_type, float>::value)
1049 {
1050 return addVecVarHelper(label, var, ImGuiDataType_Float, minVal, maxVal, step, sameLine, displayFormat);
1051 }
1052 else if constexpr (std::is_same<typename T::value_type, uint64_t>::value)
1053 {
1054 return addVecVarHelper(label, var, ImGuiDataType_U64, minVal, maxVal, step, sameLine, displayFormat);
1055 }
1056 else
1057 {
1058 static_assert(!sizeof(T), "Unsupported data type");
1059 }
1060}
1061
1062template<typename T>
1063bool addVecSliderHelper(

Callers 1

varMethod · 0.80

Calls 1

addVecVarHelperFunction · 0.85

Tested by

no test coverage detected