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hub / github.com/NVIDIAGameWorks/Falcor / getNode

Method getNode

Source/Falcor/Utils/Algorithm/DirectedGraph.h:170–178  ·  view source on GitHub ↗

* Get a node */

Source from the content-addressed store, hash-verified

168 * Get a node
169 */
170 const Node* getNode(uint32_t nodeId) const
171 {
172 if (doesNodeExist(nodeId) == false)
173 {
174 logWarning("DirectGraph::getNode() - node ID doesn't exist");
175 return nullptr;
176 }
177 return &mNodes.at(nodeId);
178 }
179
180 /**
181 * Get an edge

Callers 12

traverseMethod · 0.80
sortMethod · 0.80
sortInternalMethod · 0.80
addEdgeMethod · 0.80
removeEdgeMethod · 0.80
validateGraphMethod · 0.80
insertAutoPassesMethod · 0.80
allocateResourcesMethod · 0.80
getNextNodePositionMethod · 0.80
updateDisplayDataMethod · 0.80
fixFbxCameraAnimationFunction · 0.80

Calls 1

logWarningFunction · 0.50

Tested by

no test coverage detected