MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/Falcor / loadGridSequence

Method loadGridSequence

Source/Falcor/Scene/Volume/GridVolume.cpp:140–145  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

138 }
139
140 uint32_t GridVolume::loadGridSequence(GridSlot slot, const std::vector<std::filesystem::path>& paths, const std::string& gridname, bool keepEmpty)
141 {
142 GridVolume::GridSequence grids = GridVolume::createGridSequence(mpDevice, paths, gridname, keepEmpty);
143 setGridSequence(slot, grids);
144 return (uint32_t)grids.size();
145 }
146
147 uint32_t GridVolume::loadGridSequence(GridSlot slot, const std::filesystem::path& path, const std::string& gridname, bool keepEmpty)
148 {

Callers 1

FALCOR_SCRIPT_BINDINGFunction · 0.80

Calls 9

hasExtensionFunction · 0.85
pathMethod · 0.80
logWarningFunction · 0.50
sizeMethod · 0.45
push_backMethod · 0.45
stringMethod · 0.45
lengthMethod · 0.45
beginMethod · 0.45
endMethod · 0.45

Tested by

no test coverage detected